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How to write your own music

How to write your own music

Thinkers believed if a person created in the image and likeness of God, then he must also build and create in all available fields of art, science and other activities.

Not all, but many available art form, which is based on a set of sounds of different height, volume and timbre - music.

You will need

  • IDD installed recording program (Fruity loops in the example) or printed music redaktorom-
  • Bank electronic tools-
  • Virtual sintezatory-
  • Bank rhythms (percussion samples) -
  • Fundamentals of musical knowledge and musical ear.

instructions

1

To begin with, decide how you willwrite a product? in audio format or in the notes (Tabs). Decide on the genre, the mood of the future work, consider instruments (mixed or homogeneous choir, voice and piano or string ensemble, something else).

2

Improvise on the tools available, while maintainingin memory and the way the game has features designed product. Note that the passages are easily executable flute impossible in vocal music, and vice versa.

3

Build a melody in the same mood. Write it down in notes or around in the audio editor. From this output and divide the product topics: introduction, main theme, development, culmination, the final. Diversify all reasons, not forgetting about the main idea of ​​the work.

4

Percussion Time. Pick them in harmony with the main theme. They are in any case must be heard, but the quieter tunes. Achieve realistic sound by adding a mute every second beat.

5

Prescribe bass line. Do not make it complicated, bass height can be changed at all times for up to two cycles. And you can add some fun to the rhythm.

6

Add henchmen. They must fill the empty space between the rhythm section and the melody, that is the average frequency. Naturally, you can not mute the main theme.

7

When working in audio editor in the end enjoy amix. Use a variety of effects to achieve a balance and harmony between the different tracks, remove noise and overtones. it is not necessary in the notation editor.

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