For the game IL-2 Sturmovik, there are many add-ons. So I decided to continue my series of articles on the game.
Here I'll show you how to fly without difficulty and how to land, as well as how to save the life of your virtual pilot, even if the aircraft thoroughly corrupt, and too late to jump.
This article is intended to unadvanced players, but I think that this information would be of interest, and the veterans of the game.
You will need
- Same as the last time: computer game "IL-2 Sturmovik" on engine "Forgotten Battles" (it is possible and "Platinum Collection"), laser mouse (but not on batteries !!!), a lot of time, patience and nerves.
On takeoff, it seems, everything is simple ... Although accountsposkalit thoroughly teeth, trying to keep the plane on the runway. It's all in engine torque. If you've tried to take off on "Mistel" in one of the individual tasks, then you probably have experienced it - "shelves" and strives to plow an airfield and fly with him and the passing "Messers" link on the air. To avoid this, you need to wield a vertical wheel. Of course, you can put down trimmers, but it will have to assign a key to the game settings, and trim is not so easy to handle. There is an easier way. Check the following items in the control settings: "Rudder left", "Rudder in the middle", "Rudder right." Assign these action buttons ",", ".", "/", Respectively. The "complexity" menu set "Easy" and manually switch the toggle switches "Takeoff-Landing", "Vulnerability", "Realistic landing." Now we go to "Individual setting" and choose any liked the job (just do not take off from an aircraft carrier - it is for us as Goethe - high poetry!). Go and plants (press i). As a rule, the majority of motor rotates the shaft of the screw in a clockwise direction with respect to the pilot, so the plane will endure to the right. Turn appearance button F2. Flaps (double pressing «v»). Print the engine at full speed (hold =) and clamping the index finger of his right hand (just right!) Button ",". Rudder will deviate slowly to the left and will not return to its original position. As soon as the plane leveled, press "." To return to the management plane. When nearing the end of the strip and your "piece of duralumin" I have not pulled away from the band, then help him hydroplanes. In the air, wait until your plane is clearly will not perk up, and remove the chassis. Then gradually add the flaps (the button «F» single touch removes the flaps on one position (except for some planes that have just a landing flap position)). Here you are in the sky! It was a takeoff. Now consider landing.
Landing at the airport.
Here we will need a good old "simpleeditor". Go to the editor, immediately remove the anti-aircraft guns in "defense" under "Target" select "aerodromes". Furthermore it is not necessary to change anything! .. Except for the plane, of course.
Choose any card except "Crimea". Why? Try to get close to the enemy airfield on this map, and a dozen tanks, several anti-aircraft guns and machine guns will make your aircraft make an emergency landing -) If you have vision problems or you are ill distinguish shades of white, then map "Moscow Winter" also do not recommend - you run the risk does not find the airport! Perfect Card "Okinawa", but someone she is not, so we will study in the metropolitan city of Smolensk. Now we need a plane with strong landing gear. Me practically proved that these are all models Ju-87, IL-2, the Italian aircraft CR.42, G.55, MC 202, the MC 205, Gladiator Mk.I, various "Sifayry" and "Spitfire".
So, take off. Your plane is about five kilometers from the enemy's airfield on which we sit. We do this by means of the same type from the second face F2. The strip is perpendicular to our course. Turn left (at least in my band is to the right relative to the aircraft). We watch with the mouse over the bar. As soon as she came to us, we turn sharply at her with a decrease in engine power and reset to 30%. Flaps in the landing position (three V), using the handlebars align the plane along the strip. Now we follow the speed. For the "Junkers", "Spitfire" and "Sifayrov" it should be at least 180 km / h and a maximum of 220 km / h. For IL-2 permissible landing speed of about 170-220 km / h. With the "Italians" is better not to take risks and to keep the speed of about 200 kilometers per hour. For the "gladiators" landing speed should be in the range of 150-200 km / h. Gently tightens up the height of the aircraft rudders at least reduce it. If the aircraft begins to "fall" and on your manipulation of the wheel of his wings leave vapor trail, immediately add the gas button =. Conversely, if your plane hard pokes his nose into the sky, a little reset button Gas -. You have to fly much higher bandwidth. Over 500 meters before the band release the chassis (for Junkers and CR are not necessarily -)) and allow the aircraft to lower the nose. Aim for the top of the GDP, and as you get closer align the plane of the horizon. Finally, your clunker touches the chassis of the strip. Then put the engine thrust to zero and hold the aircraft on the runway with the vertical rudder. When he lowers the tail, hold "down arrow" - raised handlebars slow down the aircraft movement. This, of course, a perfect fit, but in this case, the aircraft can "give a goat" popusche gun NSV "Utes"! When the plane will bounce sharply lower the nose, and then abruptly straighten. If you're lucky, the plane will not be a jump, and if you're lucky ... not Jump will not exactly!
Bonus - crash landing -) Landing on the ground.
In the "Simple Editor" stamped the same values(If you are out of the game), but in the "Target" box, select "No". Now we are interested in the aircraft with firm body - choose from a list of such. I can advise the following aircraft: P-39, I-153, LaGG-3 (not RD), Supermarine Spitfair Mk.V, TB-3, the Bf-110, Bf-109Z, the MiG-3, the Ju-87, CR. 42, IL-2, Pe-2.
The list is far from complete, those planes onI myself have repeatedly and successfully performed emergency landing on the chassis (!). It is something to note - I-153 and CR.42 after the "goat" without the participation of the engine plant on the chassis is almost impossible, as they have one more unpleasant feature - after touching the chassis of some significant terrain irregularities during the run nose plow the land, the Il-2 from jumping often breaks the steering wheel, the "Junkers" extremely strong rack chassis and rigid shock absorbers (if they are there at all) in the P-39 "non-traditional" steering wheel location - it is located in the nose of the aircraft, as modern fighters have Bf-110, if he sits down on his stomach, first thing in the light and jump out of the engine nacelles. If the engines caught fire, but do not fall, you should immediately get out of the plane (for those who do not know, simultaneously pressing Ctrl and E). The same applies to all other aircraft.
So, click "Flight" and immediately turn off the engine(Or engines). Using the form of the second person looking for a clean and spacious lawn (lawn is, not a potato field !!!). We plan on a circle, vytselivaya convenient place to land. If you are over the river, try to land close to the water as far away from the shore of the landscape rises above the valley of the river, and for landing at an angle to be a real ace. To release or not to release the chassis - here it is at your discretion. However, "Shtukas" Italian biplane and TB-3 will not leave the choice to you -) is aligned with the horizon, and the flaps in the landing position. Attention! At I-153, TB-3 and of the same Italian flap no! If you sit down on the belly, here everything is simple. Waiting until the speed limit drops to landing (her approximate values for different types of aircraft have been given above), and slowly, the meter is approaching Earth. As for the plane belly of the earth, breaks off itself all too much, but the pilot in the cockpit is alive and well! If you decide to sit on the chassis, you will have to act more accurately. If you sit down too abruptly broken off the aircraft or landing gear and blow up, or "give a goat", which is not very nice. Of course, this is only a rough emitatsii emergency on a plane. The original cannon enemy projectiles can do in a car wheel hole size aircraft wings can break the ailerons, rudders, flaps, or break traction. I even had a case where a downed bomber, randomly spinning wing tore off the end of my "Hurricane." The plane remained on the fly, I was even able to knock down another bomber, and back to the airport! So train yourself and draw your own conclusions.