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F1 Mania 2014: how to become a rider and an engineer at the level of an amateur

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F1 Mania is a series of car simulatorsRoyal races "Formula 1" on the basis of the good old game F1 Challenge 1999-2002. From the "official" series of F1 games from Codemasters Birmingham is characterized by its meager size (about 500 MB), less realism, not such a large set of functions and the lack of a system of missions or tasks, but what is in it makes this game one of the most realistic simulators Car "Formula 1".


Daniil Kvyat is the youngest F-1 pilot who scored points in the season.

You will need

  • Computer, installer F1Mania2014.exe, a lot of free time.

Instructions

1

Installation and first launch

Run the installer. After installation in the folder with the game, we find the file ADDONx32 or ADDONx64 depending on the bit depth of your OS. You need a connection to the Internet. The game will be updated. We'll have to wait - this program usually wont hang for a few minutes at the end of the update. Then the game setup and mods setup menu will be launched. You can leave this window open or close, but first you need to check the performance of the game. On Windows 2000 / ME and XP, double-click on the F1Mania2014Practicing.exe file. A shortcut on the desktop is usually not created, but if it is, do not run the game with it! On Windows 7 and later, there may be certain compatibility issues. In order for the game to work, you need to make F1Mania2014.exe and F1Mania2014Practicing.exe in the properties of the files on the Compatibility tab to make compatibility with Windows 98. Usually it helps, but if it does not work, then read the tips on the forums on this issue. If you see on the screen a virtual garage with the car "Scuderia Ferrari" and a repeating video with rider Alonso left-above and hear the song Xandriya - Save my life, then everything works. For convenience, you can create a shortcut to the F1Mania2014Practicing.exe file and place it on the desktop.
Now you can proceed to install the add-ons.

2

Installing add-ons

So, after the update you have after someTime there should be a window of installation of additions with the Caterham bolide in the background (by the way, the teams "Katerem" and "Marusya" this year do not exist anymore, but there are rumors that the "Honda" returns, and in a year the grid will be replenished Two bolides of the new American team). So, the first thing that interests us is the Russification of the game - I think not every simulator loves English and, moreover, knows the terminology and professionalism of racing. To do this, click on the wrench icon with a hammer and in the opened menu in the language line select rus. Also put rus in the commentary. Russification in the game is complete, including the speech of the engineer on the radio, but there are some funny moments - the names of some pilots are not translated, some look unfamiliar. For example, the name of the Japanese racer Kobayashi fans more familiar as Kobayashi, because so he declared on the race commentator Popov. In the same window, depending on the capabilities of your computer, configure other items: Graphics, Blesk and others. Telemetry and HUD can not be touched at all. Without knowledge of the matter, telemetry will not help much, and HUD is the interface of the game screen, which we see during the race. The interesting thing is that the higher the gloss value you choose, the more realistic the car looks.
After that, you can choose the appropriate resolutionScreen: go back to the main menu and select the monitor icon. There, select a picture with the resolution of your monitor. Install a moving or fixed LCD screen on the steering wheel if you are going to play with a view from the cockpit without a HUD (not to be confused with the TV cockpit - view from the camera mounted on the top air intake of the car). For convenience, you can set the speedometer on the left side of the screen - when the hood is removed, you can see the speed on it. The remaining items can not be touched if you are going to play on the keyboard. Rubber kits do not make sense to change if you do not understand it, although their properties are useful to know. I'll talk about them later.

3

The first test

Now you can try the game in the case and makeConclusion, do you fit autosimulators of this kind. Start the game, in the line above the garage arrows select "Tests", then click the "Accept" button on the right-bottom under the garage. Note - when you hover over an element, a hint appears (as in the case of the same "Accept" button). In the opened menu of the route selection in the line "Opponents", set the value to 0, so that no one and nothing, except your own driving skills, did not interfere with the survey route. The weather can be left in the same meaning, but there is a chance that it will rain, and you will have to change the tires. Therefore, it is better to choose "No change". The position on the starting grid is not important - the start is made from the pit lane (pit lane is the offshoot of the route where the cars enter the pit stops or from which they start during the qualification, also the start from the pit lane is used as a penalty to the pilot of the car ). Now select the route. I advise Melbourne, Australia. The track is quite fast, with an abundance of high-speed turns and turns at right angles. The average time of passing the beginner racing arcade player is 1 minute 45 seconds on the unconfigured car. Monza, Italy and Montreal, Canada are also suitable. Monza - this, according to Popov, is not a particularly fast track, although on the overall plan it seems that it has very few turns. Most of Montreal consists of straight stretches, although there is a snake, and sharp turns. On the highway Sao Paulo, Brazil, too, there are no sharp turns, requiring serious braking. By the way, the turns in the terminology of the Royal races are called shikans, and the turn by 180 degrees is a hairpin. On many routes, turns have their own names for objects that are close to them. Striped curbs on the outer or inner side of the turn are called the curb.
So, the track is selected, there is a download. Some tracks have comments that you hear at this time. The car is in the box, ready to leave. A characteristic metallic sound is heard, with which the car is lowered to the ground. All that remains to do is click on the button "On the track." The steward gives the command, the pilot automatically turns on the limiter (limits the speed on the pit lane), and the car, like on autopilot, rolls toward the end of the pit lane. By default, the car is controlled by the buttons W, A, S, D (it is not difficult to guess which button performs which function). Later in the settings you can make more familiar control of the arrows. It should be borne in mind that the S button with one push activates both braking and reverse. If you do not release the button, the machine will stop and then go back. There is no manual brake! For convenience, the brake and reverse can be assigned to the "gap".
By default, all auxiliary functions, includingIncluding assistance in braking, are included, so do not even let go of the gas pedal, just steer. But even this is not so easy! It is necessary to calculate the trajectory, the entry point into the turn and so on ... I advise before that to watch a video with real F1 races or from another racing simulator - just to drive a sensible pilot. For example, I attach a video to the video (track Melbourne, on the game F1 Mania 2012).

4

Basic setup

If you are not going to play this gameSeriously, then about the settings you do not need to know much, only the most basic. Go to the box on the pit lane or press Esc to return to the box. Click the "Settings" button, in the opened menu, find the "bus" line on the right. Here you can change the type of tires. At the moment, Pirelli has at least six different types of rubber. Four of them, which are available by default, are "super soft" (in their life they are called supersoft), "soft" (just soft), "intermediate" (inter) and "rain". On the dry track, the best grip is provided by super soft tires, but they usually wear out quickly. However, for five laps they do not have time to wear ... They usually last for ten laps, but it also depends on the type of asphalt, the contamination of the route. Just soft wear out more slowly and provide a good grip. Inter is an intermediate type for a wet route. Used during light rain or after rain. Rain - the type of rubber used in heavy rain. In addition to these types, there is still a medium and hard. Medium is medium hardness tires. They do not wear fast, they are used on routes with a normal road type, where supersoft and soft wear very quickly. Hard is the hardest type of rubber. It is used on the tracks with the greatest wear and tear.
Now pay attention to the fuel level. It should be 100l / 36 laps. After that, look at the buttons at the bottom of the screen. Click on the button "Mechanics and aerodynamics". Right in the middle you will see two sliders on the top and bottom. From above - downforce, from below - controllability. Lower the slider is better not to touch, but with the top you can work. Depending on the direction in which you move the slider, the car will increase its maximum speed, but the clamping force will be lower and, as a consequence, the handling will slightly deteriorate, or, conversely, the speed will become lower, but the car will confidently enter the turns.
Now pay attention to the column on the left. In it there is such a point as the size of the radiator. With the default size (value 4), the engine will begin to overheat through three laps, and on hot tracks - and even faster! I advise you to increase it to six. Then the motor will warm up to a comfortable temperature of 200 degrees and cool quickly (under normal conditions, upon returning to the garage in the line "engine temperature" of the same menu, you will see a figure not higher than +110 degrees).
Now click on the "Tire pressure andCollapse and convergence ". Here we are just interested in the collapse and convergence. Camber is the angle of inclination of the leading edge of the wheels to the body or body (negative and positive, respectively). By default, these values ​​are close to the maximum negative, which is not entirely correct, but it is the negative angle of collapse that is most useful. Manually, in each of the four wheels, set the camber angle to -3.0. Then the grip of the wheels with the track will increase significantly. Convergence by default is quite normal, it can not be touched. Yes, by the way, the closer the angle of collapse to zero, the greater the area of ​​contact of tires with the track, which means better grip, but the wear of tires increases. Beginners who have the entire race - these are five laps, may not take into account the wear factor, but for real virtual pilots who are chasing the online game for two hours without interruption, this is very important.
Now open one of the three menus - "shock absorbersAnd ground clearance "," softening of blows "or" mitigation of impact ". In the center-below will be the slider "softer-harder" If you move it, its values ​​will synchronously change in the other two menus. This slider is responsible for the stiffness of the shock absorbers. It would seem that it is necessary to put soft shock absorbers so that the machine does not lose speed on roughnesses and when driving to the curbs, and, like, the wheels will be pressed to the track under any conditions, which means they will hold the car, while with hard release, the car will be seriously Jump on all bumps and wheels will ride along with it, but I have practically proved that it is better to increase the rigidity of shock absorbers. You can even move the slider all the way to the right - it will not be bad! The fact is that on soft shock-absorbers the machine is as if in a "suspended" state and the wheels are constantly slipping, bouncing on every unevenness. It is especially difficult to enter sharp turns. On hard shock absorbers one can feel every hummock, but all the wheels are evenly pushed into the asphalt, except for those moments when the car enters the turn. Then at the corners the car presses the front wheel on the opposite side of the turn with the whole mass, providing maximum grip and a smooth passage of the turn.
And finally consider the "Transmission". Here, too, everything is simple: there is a slider under the graph, move it to the left - the car accelerates faster, but the maximum speed decreases - move to the right - the maximum speed increases, but the machine takes more time to accelerate. You can balance these two values ​​by changing the values ​​manually in the left column, but this is not easy. I myself tried to understand this and achieved some progress, but I can not explain what depends on what here. With the settings of the game itself, the complexity, the rules you can figure out for yourself. I will only tell you about the flag rules of the Royal races:
"Flags - a kind of road signs on the track of Formula 1. With the help of the flags, the driver is given the necessary information.
Green flag - shown before the start.
Red flag - the end of the race, all pilots must return to the starting field or in the boxes.
The blue flag is shown to the pilots, who are approached by the fastest, overtaking them on a circle.
White flag - tells the rider that the car, riding ahead, is moving at a dangerously slow speed.
Yellow flag - indicates danger on the road, overtaking is prohibited, speed should be reduced.
Striped yellow-red flag - indicates that the track is flooded with oil or it starts to rain.
Black flag along with the starting number of the rider - makes him go into the pits, stop the car and get out of it. Disobedience is punished with extremely serious fines.
Checkered flag - the race is over. "(On the dictionary of the terms" Formula 1 "from the site gimix.narod.ru)

F1 Mania 2014: how to become a rider and an engineer at the level of an amateur Was last modified: June 29th, 2017 By Kuabuufz
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